One page. Everything locked + built as of this crank — each section links to its live piece.
A commemorative object a realm's Stewardy mints as it witnesses your journey. It is earned, never bought. A coin has a key of 10 tile-slots — blue = thin tiles (actions/Diamond), orange = fat tiles (people) — filled in dependency order shown by grouping, not numbers (singles / pairs / trios split by hairlines).


Its form carries its story — six silhouettes, one gold-and-cream material: disc · badge (streaks) · ribbon (firsts) · bridge-span (connection) · seam (repair) · ember (care). The Core-4 (Bridge, Hearth, Witness, Mend) + everyday set are spelled from this alphabet — and the Core-4 now exist as real rotatable 3D models.

The coin rides a sky-island: a slowly-rotating token broadcasts a translucent energy cone up from one point; a grassy island floats at the tip; the coin docks its centre onto the cone apex. At rest you see only an edge-on sliver — tap and it surfaces. A spent credit is the spark that wakes it.
When the last tile clicks in, the coin is minted: it rises on a beam of light, the Stewardy's witness line appears, and it joins your Pluripad — the shelf where earned coins glow and locked ones ghost the shape you're working toward.
Getting bounced from a full event is generous: you draw a token (better odds next time, pledge returned + one generated) and a free 24h trial credit. The only real cost anywhere: abandoning a seat you won. Tokens are only ever fused from earned coins + tiles.