The economy, made visible CONCEPT

Designee's brief + council addendum. The whole feel of credit → coin → token → tile, staged so you're never parsing all four at once.

▶ Open the interactive (tap through it) →

The scene

The island is a conical energy landmass broadcasting up from a single point on a slowly-rotating token disc. The coin docks its centre on the cone tip (touching only at centre, so its slices stay reachable); the helper rides above. A credit spark rises from the token and lights it all — the coin spins up, glows, the realme comes alive. By default the coin sits below as an edge-on sliver (same perspective); tap it to surface and read the key.

surfaced
surfaced (tap)
sliver default
default sliver

The coin face = 10 keyed slices

Blue = thin tiles — inner vertex dark → lighter out, thin-rhomb glyph.
Orange = fat tiles — rich terracotta gradient, fat-rhomb glyph.

The blue/orange arrangement is the key — it tells you which tiles to collect. Empty slots show the key as ghosts; matching tiles click into place and the coin becomes a live progress meter of your unlock.

Dependency by grouping (Davi 2026-07-12): a single slice = Orientation (do first, opens everything); a pair of same-colour/same-glyph slices = a type-2; a trio = a type-3 — split by thin cream lines, each group bordered in gold. Deeper groups read grey/locked until their neighbour is done. Number badges dropped — the grouping IS the tier. Diamond/thin colour = blue (locked).

empty
the key (empty)
progress
seating (6/10)
complete
complete (10/10)

Open questions for you

• The helper is a placeholder fluffy creature — real per-app helper (Mushy etc.) drops in later.
• Coin shading cue: I led with a rich, legible color read (blue/orange + glyph). The finer “one-vertex-dark vs edges-dark” nuance can be pushed further if you want it more literal.
Seat orderanswered: numbered 1→2→3 dependency, now built in.