Your vision, mapped against what actually exists in code. Where does the credit → realm → EE → pod → coin journey really stand?
Have: the economic model (€5 = 8 credits, practice-ship, €144) is written;
MushMe-internal ledgers exist (mush_chip_ledger, mush_token_ledger).
Missing: no live billing/purchase, and no cross-app "a credit
activates a realm" layer. Credits don't yet buy realm-access anywhere.
Have: Mush is a genuinely live realm (MushMe). JamSpace is a live
app; the other -Plex realms are scaffolds / coming-soon.
Missing: the unified "5 realms you visit" model — each app is still its
own island, not a realm you enter from one account with credits.
Have: per-app helpers are LIVE (Mushy, Jasper, Priya…) — the
seeds of domain Stewardies. The 5 Shepherdy guide models are scaffolded
(carousel at dynamiktest.app/guide, Craftee's .glb dropped in).
Missing: the Stewardy/Shepherdy framework (roamer vs resident,
coin-minting) and the Pluripad hub that shows your EE team in the two categories — both
canonized today, unbuilt.
Have: a real server-side draw exists (run_event_draw /
run_mush_lottery) — but it assigns seats, not pods.
Missing: everything pod — home pod, sort-into-pods at draw/check-in, the
"your Nui token → Pod B with these people + their roles" notification, the verbal pod check-in
opening. This is the newest + most concrete unbuilt mechanic.
Have: MushMe has token/chip/tesserae ledgers + a (device-local) coin
wallet; functional role-coins are partly wired; the commemorative set is designed + now has visual
forms (badge/ribbon/bridge-span/seam/ember).
Missing: a Stewardy actually minting distinct commemorative coins,
and a backend mint/swap (wallet is localStorage today; the money layer is legally gated).
Read: launch MushMe on what's live, then build the spine + pods next — pods can start inside MushMe immediately, the spine unlocks the multi-realm vision. — Designee · July 12