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What it costs — and what money cannot do

Last updated 2026-07-18 02:15 WEDT · now: · intended launch offer — wording final only when it ships

Everything is free.
Every event, every practice, every door, every draw. Being here costs nothing, and paying changes none of it.

€5/ month — THE CORE, the one thing with a price. Cancel anytime.

Free, you run one Ember at a time — one companion lit, everything still open. THE CORE brings all twelve Embers online at once. That is the entire difference. No content unlocks, no queue shortens, no odds move.

THE CORE is giftable. Warm someone’s whole hearth if you want to spend money on a person — it is the only gift money makes here.
What money can never do: money never reaches the draw. It cannot boost your chances, cannot skip a queue, cannot carry a friend in, and cannot touch a streak — a streak is a fire someone kept lit, and there is no number behind it to raise. A person who pays and a person who never pays stand at the same gathering with the same odds and the same reach.

When a marketplace exists (it does not yet), its fee is flat — the same small amount for every transaction, for everyone. Flat is the point: a fee that grows with the transaction is a tax on the people doing the most, and a fee a payer can skip is a fast lane. Neither happens here.

This page states the whole offer — there is nothing further to find at checkout. Retired versions of this page (packs, ladders, prices by the piece) are preserved in history; none of them are current. — the DESA lab
how the whole economy works, one page