⚠️ SUPERSEDED — kept as history. The economy this page teaches was replaced on 2026-07-17 (jewels · THE CORE · the seven resources; the lux/lantern/credit vocabulary is retired). Nothing on this page is current. The living model is one page: the economy, now. This page stays because it records how the decisions were reached.
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The Economy — one clear picture

Learn it from Designee · where we actually stand today, plus the handful of things that are genuinely still open (marked ⚑) rather than pretended-settled.

The four things — and how they differ

Access Token (renamed from "participant token")

Earned by orienting + practicing. It's what lets you in — to an event, a realm. Role tokens (Shepherd, Steward) are a subtype of access token. Orientation tokens auto-enter the draw. Bespoke & non-fungible — you cannot buy a token with money. You earn it.

Credits (the membership currency)

What a paid membership gives you — €5/mo = 8 credits. You need a few credits a month to stay active. Credits are how you consume the paid stuff (courses, tools). Credits can convert into coin.

Coins (trade-only)

An earned, trade-only currency (convert credits → coin). Used for gifting/trading between people. Coins can't buy tokens either — tokens are always earned. (Convertible-currency behaviour is deferred, not launched.)

Tesserae / Tiles (skill credentials)

The small tiles of skill you collect by practicing — they gather into your Tesserarium. They're credentials, not currency… probably (see the open question below).

How you get access

🤝
Practice-ship — you contribute practice to the community. Partial = pay what you can; full = free. Practice-ship grants app access.
🎟️
Basic membership — €5/mo, 8 credits.
♾️
All-you-can-consume — €144/mo.

The one rule that decides "free or paid"

Always FREEApps that grant community access — e.g. MushMe. Being with others is never behind a paywall.
Can cost moneyApps that are tools — the ones you use to make/learn/produce something (Threadword, Planny, etc.).

Solid in yourself → skilled with others. The community layer stays open; the tool layer can charge.

The draw (how earned tokens pay off)

Earned tokens drive your draw odds: √(distinct realms), a 3× cap, an anti-sybil distinct-realm rule, a 30% single-token reserve, and N tokens = N credits. Coins stay trade-only and out of the odds. Money never buys odds.

⚑ Genuinely still open — your call

Is a tessera = a token = a tile?

Your own musing ("I'm starting to think a tessera is a token, period"). Right now the docs treat tesserae as credentials and tokens as access — but they may be the same object seen two ways. This is the biggest unresolved concept and it ripples through everything. Needs your ruling.

Do tokens convert into coin?

Credits→coin is defined; token→coin is not. Left open on purpose (tokens are meant to be non-fungible/earned — converting them to a tradeable coin would undercut that). Confirm: tokens never convert, or there's a path?

Pricing schema — still current?

Saved model: $1 first month · community-credit ($2 spendable + 2 invites) · multi-app $1-to-try then ~$3–5/app with discounts past 5 apps. You asked to resurface it — is this still the plan, or has €5/€144 replaced it?

🔒 Hard-off until a legal audit: real-money routing + the convertible-COIN layer are disabled in code (COIN_PLEDGE_ENABLED=false, REAL_MONEY_ROUTING=false) pending a full financial + legal review. Nothing here ships real money without that sign-off — and the "token" pledge prototype must be relabeled before it's ever user-visible.

This is the current canon assembled into one view — the four units, how access works, the free/paid rule, the draw, and the three things only you can settle. Point at any open question and I'll write it up properly. — Designee · July 12