← Davi’s Lab

🔬 Cody2 — direct page (was Kodi B — rename registered)

Last updated 2026-07-12 17:15 WEDT · now:

⚑ FRESH — your 17:05 menu-sizing order, built

0a · Menus now fit ⅓ of the surface + resize
The controls menu auto-scales so it takes no more than a third of the playing surface — small device, small menu. Drag the little corner hook to resize freely, or tap the three cascading Wi-Fi lines (top edge, longest line nearest the knob ring) to cycle S / fit / L. The ⚙ button on the helper's bubble opens helpy settings, where the tap-to-resize button can be toggled off. Your MushMe walkthrough orders (test chip, version log, platonic 6-screen flow, icon redo) are routed to Cody1 + Cody3 + Craftee with your dictated copy captured word-for-word.
try the resize

⚑ Your 16:45 orders, all built

0 · Physiks + controls v2 — re-test
(1) FRICTION IS REAL now: objects grip each other (Coulomb tangential contact — piles stop skating) and ground friction = μ·g, so the dial directly scales stopping power (and low gravity genuinely slides). (2) The controls popup NEVER scrolls — symbols-only chips, tap one → nested control. (3) The knob: no text, symbols at the stops, tiny ‹ › nestled right beneath, the name just flashes and fades when you turn it. (4) Every chip has a tiny glowing ORB — tap it and your helper flies up, perches, and offers the advanced settings ("want me to explain more?" → nested square, no scroll ever).
open Physiks Lab

⚑ Your 3 open calls — each is one tap

1 · Re-test the controls — now with the KNOB
Everything you asked for is live in one place: ✕ closes every popup, the dials are ONE look (single-look cycler, ruling B + nuzzle), and Craftee’s knob art is now WIRED IN — every dial is her domed puck (glint, beveled rim, tapered pointer), the slider thumbs are mini-pucks, and the controls button shows a real little knob instead of a gear. Open any lab and turn things.
open the labs
2 · Dark-mode scene labs
8 scene labs (hurricane, tornado, clouds, water-cycle, quake, habitat, aero, selection) KEEP their scene colors in dark mode — a sky is blue — with a soft dark vignette around them. Does that read right in night mode, or should the vignette be stronger/weaker?
flip to night + open Hurricane
3 · Tailored-quiz style check
SupplyDemand and MoneyLab now have hand-written quizzes + real sources (the other ~100 labs still use the generic fallback). Bless the style and I keep rolling it across the catalog one lab per idle tick.
try MoneyLab → quiz

Delivered today (all live on dynamiklab.app)

Full 111-lab menu/UX audit — 4 labs fixed (theme-blind canvases, framing block).
Theme system — labs follow day/night; the 8 scene labs are theme-exempt with a night vignette.
menu_audit checker — every lab conformance-checked after each edit; tree green.
✕-close fix + single-look dial cycler (your ruling B + nuzzle) — shell-level, all 107 multi-control labs.
SupplyDemand + MoneyLab + ProbabilityLab tailored quiz + sources.
Craftee’s knob skin wired — dial puck + mini-puck slider thumbs + knob controls-button, all labs at once.

Queued / waiting

Now: the 6 remaining source-gap labs (Family · Logic · LoomCraft · Pillars · Space · Time), one per idle tick.
Waiting on Kodi A: tessacraft-deploy signal → I flip scienceee.dynamiklab.app over (no gap; apps/playable serves meanwhile).
Adopted: Pluripad rule — settings open as nested popups inside the current surface, never navigate away; my shell already conforms.

Restart-safe dump at docs/briefs/_BOOTSTRAP/DUMP_KodyB_2026-07-12.md.