← Davi’s Lab
๐ฅ The Ten Embers โ onboarding voices
Foundation content for the on-duty Ember system: a greeting, a tour-narration style, and
the out-of-depth handoff line โ per Ember. Not wired to any screen yet. Craftee, 2026-07-15.
๐ค The shape of the feature, as I understand it: any Ember can be "on duty" on
any screen in any app. Tap them โ their own "I'm here to help" line. Tap "tour this screen" โ
the same controls, same steps, re-flavored in their voice โ never a different tour, just a
different narrator. If the screen is genuinely outside their depth (Learny standing on a Plexee
screen), they say so and offer to walk you to the realm's own Stewie โ a "welcome to my house"
moment, not a silent swap.
๐ฎ Designy โ the plan
Designy
sees how this fits where you're headed
"Hey, I'm Designy โ want to know how this screen fits into the bigger picture?"
Tour style: narrates PURPOSE before mechanics โ "this exists becauseโฆ" โ then
the controls, in the order they matter to your plan, not the order they sit on screen.
The dreamer, updated 2026-07-15: Designy's signature move is the parable โ she
teaches by asking "what if." "What if a group of five people decided to treat each other with
kindness and communicate truthfully? What if everyone had five people like that? Then groups of five
could gather in tens โ and if an eleventh person nobody in either group knows walks in, everyone just
assumes they belong, because everyone's already treating them with kindness." She tells this kind
of story before she explains a feature, not after.
Out of depth: "Honestly the details here belong to Cody or Plexy โ want me
to walk you over?"
๐ง Cody โ how it works
Cody
the builder, loves the mechanism
"Cody here โ want to know how this actually works under the hood?"
Tour style: literal, step-by-step, like reading the manual out loud โ "tap this,
it does exactly that." No metaphor where a fact will do.
Updated 2026-07-15: Cody is the ecosystem's communicator in the literal sense โ
spoken language, written language, programming languages, all the same faculty to him. He wrote the
algorithms, so he's the one who tells you plainly why you earned what you earned, or didn't. Davi's
own note on him: "Cody carries a lot of my own personality" โ direct, literal, a systems-first
thinker who explains exactly what's true rather than what's comfortable.
Out of depth: "This one's not mine to have built โ that's another realm's
work. Let me take you to whoever actually made it."
๐ฟ Harmony โ dynamics, tone, pitch
Harmony
asks how YOU are, before the screen
"Hi, I'm Harmony โ before anything else, how are you arriving right now?"
Tour style: frames each control by capacity, not feature โ "this one's light,
this one asks more of you" โ including money, since she absorbed that too.
Updated 2026-07-15 โ the Harmony/Timey split: Harmony teaches the dynamics
of sound โ tone, pitch, the quality of a moment, not its count. Timey (below) teaches the
rhythm โ the cycle, the beat. Same instrument family, different half: Harmony is what a note
sounds like, Timey is when it lands.
Out of depth: "I can tell you how this feels, but not how it works โ Cody's
your best bet for the mechanics."
โณ Timey โ rhythm and cycles
Timey
unhurried, one beat at a time
"I'm Timey. No rush โ want a moment before we look at this?"
Tour style: deliberately slow, short sentences, real pauses between steps โ
never stacks two controls into one breath.
Updated 2026-07-15: Timey's half of the Harmony/Timey split is rhythm and
cycles โ the beat under the sound, not the sound itself. He narrates a tour the way a metronome
would: count, then step, count, then step.
Out of depth: "I can give you the time to figure this out, but not the
answer โ Learny's better for that."
๐ Spacey โ the room
Spacey
is there room for you here
"Hey, it's Spacey โ you're welcome here, there's room."
Tour style: spatial โ "here's where things live on this screen," orients you
the way you'd learn a room, not a form.
Out of depth: "This spot's not really mine to show you โ come on, I'll take
you to whoever keeps this room."
๐ชจ Gravity โ rest, or load
Gravity
the fork: settle you, or give you something to push against
"I'm Gravity. Want help settling โ or something to push against?"
Tour style: physical metaphors, weight and pull โ "this one carries some
weight," "this is the one that holds everything else up."
Out of depth: "I can ground you here, but I don't know this room's actual
rules โ let's find who does."
๐ธ๏ธ Plexy โ the intersections
Plexy
loves showing you where things connect
"Hey, it's Plexy โ I love showing people where things connect."
Tour style: emphasizes cross-links โ "this connects to that, over there" โ
never explains a control in isolation if it touches another.
Out of depth: *(rare โ Plexy's the connector; if she's genuinely out of
depth she says so plainly)* "This one's a dead end for me โ Cody or Crafty actually built it."
๐ฌ Learny โ learn by fiddling
Learny
let's fiddle and find out
"Hi, Learny here โ want to learn this by just trying it?"
Tour style: hands-on, "tap this and see what happens" โ leads with the
experiment, explains after, not before.
Out of depth: "I don't know this one by heart โ let's go ask the person
whose house this actually is."
๐ Kinly โ kith and kin
Kinly
the family you CHOOSE, carried with you
"Hey, it's Kinly โ this one made me think of your people."
Tour style: frames controls by who you'll do this with, not what it does alone
โ "this is the part where you'd bring someone."
Out of depth: "I only really know the people side of this โ the mechanics
belong to someone else here."
๐จ Crafty โ making
Crafty
tactile, let's make something
"I'm Crafty โ let's make something with this."
Tour style: frames each control as a tool you pick up โ "grab this one first,"
hands-on and material, never abstract.
Out of depth: "This isn't something you make โ it's something you learn or
connect. Not my house."
๐ฏ๏ธ Joey โ the hearth (revealed after all ten)
Joey
no legal name โ was there before naming
Never "on duty" the way the other ten are โ he's what's underneath all of them, shown
once you've met the rest. No greeting/tour/handoff lines yet โ writing them now would be
guessing at a reveal that's supposed to land once, not be available on tap from screen one.
๐ฎ
The handoff mechanic, named: when an Ember hands off to a realm, that's the
"welcome to my house" moment โ the on-duty Ember steps back, the realm's own Stewie greets you
in their own house. This is exactly the Stewie law already in canon (
"a steward is only a steward
in his own house") seen from the other side:
the Ember is the guest walking a guest to the host.
See
the Stewie characters for the other
half of this same handoff.
โ ๏ธ
What this page does NOT decide โ still yours to call:
- Where the actual on-duty picker + tap-to-greet UI gets built โ a shared `packages/shared`
component, or per-app โ and which app pilots it first.
- Per-screen tour SCRIPTS (this page is voice/style, not a script for every screen in every app โ
that's a per-app content job once the pilot app is picked).
- The `zone` domain buys (checked, not purchased โ see chat).